How to design a Game in 7 Days

Very cool article on how to make a killer game in a week. But it’s not really about that. It’s about how to harness creativity, how to iterate, how to take risks.

It’s sounds all common sense and basic listing it like that. Uh-uh. Read this article. This one’s good.

Check out these gems:

Embrace the possibility of failure
Enforce Short Development Cycles
Constrain Creativity
Develop in Parallel

Man, great stuff here.

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